Mega Man Battle Network 5 |
Team Colonel Souls |
Knight Soul |
| Requires a Breaking chip sacrifice.
- Non-element
- Super Armor enabled.
- Non-dimming Breaking chips can be charged for double damage.
- MegaMan turns invincible when using any battle chip on his front row. This lasts until he is able to move again.
- Charge Shot: Royal Wrecking Ball
- Hits the eight panels surrounding MegaMan, inflicting (10 x Buster rank + 30) Breaking damage, while also confusing all enemies it hits.
- Chaos Soul Charge Shot: Dark Drill
- Hits the two panels ahead of MegaMan up to five times for 100 Breaking damage each. Enemies which are hit are pushed back, but if they cannot move any further from the drill they continue taking hits.
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Shadow Soul |
| Requires a Stealth chip sacrifice.
- Non-element
- Anti-Damage and Float Shoes enabled. Navicust programs that require B + ← to execute will be overriden by Anti-Damage.
- Charging a non-dimming Sword chip will cause MegaMan to execute said attack on the nearest enemy from behind.
- Charge Shot: Long Sword
- Hits the two panels directly in front of MegaMan, inflicting (5 x Buster rank + 65) damage.
- Chaos Soul Charge Shot: Dark Invisible
- MegaMan turns black and becomes invincible and uncontrollable, moving about and attacking randomly with Buster shots, any loaded chips and any other Battle chips and Program Advances the player has used.
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Tomahawk Soul
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| Requires a Wood chip sacrifice.
- Wood element, weak to Fire.
- Status Guard enabled.
- Entire stage is converted to Grass Panels when Soul is initiated.
- MegaMan heals while standing on a Grass Panel.
- Using a non-dimming Wood chip while on a Grass Panel will double the chip's power, but the Grass Panel dissipates afterwards.
- Charge Shot: Tomahawk Swing
- Covers a 2x3 area immediately in front of MegaMan, inflicting (10 x Buster rank + 70) Wood damage.
- Chaos Soul Charge Shot: Dark Lance
- Hits the enemy back row for 400 Wood damage, pushing all enemies forward.
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Number Soul
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| Requires a Plus chip sacrifice.
- Non-element
- All non-elemental chips gain 10 attack.
- Custom Screen capacity is expanded to ten while the Soul is active.
- Charge Shot: Dice Bomb
- Throws a Dice Bomb three panels forward. If it does not hit the enemy, it will explode after a short delay, inflicting ((Buster rank x 5 + 5) x die roll result) damage to a 3x3 area around it. If it lands on an enemy, it deals damage only to that enemy as if the roll result was a one.
- Chaos Soul Charge Shot: Dark Plus
- Adds 50 attack to the next selected chip or Program Advance. This cannot stack with other modifiers used, except for Number Soul's innate +10.
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Toad Soul
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| Requires an Aqua chip sacrifice.
- Aqua element, weak to Elec.
- MegaMan is able to hide in Sea Panels, and cannot slip on Ice Panels.
- Non-dimming Aqua chips can be charged for double damage.
- All Aqua chips gain 30 attack while MegaMan stands on a Sea Panel.
- Charge Shot: Homing Note.
- Homes in on the nearest enemy, inflicting (10 x Buster rank + 20) paralyzing Elec damage.
- Chaos Soul Charge Shot: Dark Wide Shot
- Fires a Wide Shot that hits everything down the rows it covers for 300 Aqua damage.
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Colonel Soul |
| Requires an Obstacle chip sacrifice.
- Non-element
- Charge Shot can be converted to any non-dimming, non-element Standard chip while the Soul is active.
- Obstacles on the field convert to soldiers which attack enemies standing behind or to the side of them.
- Charge Shot: Screen Divide
- Covers a V-shape formation, dealing (10 x Buster rank + 40) damage. The formation changes depending on position of nearby enemies.
- Chaos Soul Charge Shot: Dark Sound
- Summons a Trumpy virus that paralyzes all enemies while it plays its music.
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Team ProtoMan Souls |
Magnet Soul |
| Requires an Elec chip sacrifice.
- Elec element, weak to Wood.
- Non-dimming Elec chips can be charged for double damage.
- MegaMan is unaffected by Magnet panels.
- B + ← will temporarily freeze all enemies in the same row as MegaMan.
- Charge Shot: Magnet Bolt
- Drags the nearest enemy in the row to the front of the area. If they are pulled to the panel in front of MegaMan, the attack deals (10 x Buster rank + 30) paralyzing Elec damage.
- Chaos Soul Charge Shot: Dark Thunder
- Creates a purple lightning ball that slowly travels and homes in on the nearest enemy, inflicting 200 paralyzing Elec damage.
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Gyro Soul |
| Requires a Wind chip sacrifice.
- Non-element
- Air Shoes and Float Shoes enabled.
- Using a non-dimming Wind chip will make MegaMan's propeller spin, doubling the damage dealt by the next non-dimming Wind or non-element chip used.
- Charge Shot: Tornado Arm
- Covers three panels in front of MegaMan, hitting once for the panel directly in front, twice for the panel after that, and thrice for the third. Each hit does (5 x Buster rank + 15) damage.
- Chaos Soul Charge Shot: Dark Tornado
- Hits the second panel in front of MegaMan eight times for 50 damage each. If the Tornado hits, other tornadoes will appear around the original one.
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Napalm Soul |
| Requires a Fire chip sacrifice.
- Fire element, weak to Aqua.
- MegaMan takes no damage from Lava panels, but suffers a HP drain while standing on Sea Panels.
- Non-dimming Fire chips gain 40 attack.
- Standing on a Lava Panel with a Fire chip selected will remove the Lava Panel and give the chip an additional 10 attack.
- Charging a Fire chip will unleash a Napalm Bomb at the nearest enemy that deals Fire damage equal twice the charged chip's power.
- Charge Shot: Fire Vulcan
- Hits down the row and behind the enemy it hits three times for (5x Buster rank + 5) damage.
- Chaos Soul Charge Shot: Dark Meteor
- Summons a number of meteors that are targeted at enemies which hit for 100 Fire damage. These meteors will also crack and destroy the panels they hit.
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Search Soul |
| Requires a Cursor chip sacrifice.
- Non-element
- Invisibility will be removed from all enemies once the Soul is initiated.
- Search Shuffle is available in the Custom Screen, which randomly shuffles all chips in the Custom Screen that are not selected yet. This can be performed up to three times each turn while the Soul is active.
- Charge Shot: Scope Gun
- Locks onto the nearest enemy, doing five shots of (2 x Buster rank + 10) damage each. This attack pierces Invisible.
- Chaos Soul Charge Shot: Dark Circle
- Freezes time, and causes a cursor to quickly circle the enemy area perimeter. Pressing A will stop the cursor and hit the selected panel the next six panels for 300 damage each. Reducing the enemy area will cause this attack to hit multiple times.
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Meddy Soul |
| Requires a Recovery chip sacrifice.
- Non-element
- The last two custom slots are replaced by capsules that can be fused with selected chips to give additional effects:
- Pink: Recovers HP
- Black: Blinds
- White: Paralyzes
- Yellow: Confuses
- Purple: Causes a HP bug (Netbattle only)
- Charge Shot: Capsule Bomb
- Throws a capsule three squares ahead. If it lands on an unoccupied panel, there is a short delay before it explodes and hits the panels above and below it for (10 x Buster rank + 30) damage. Otherwise it damages only the enemy it lands on.
- Chaos Soul Charge Shot: Dark Recovery
- Recovers 1000 HP to MegaMan.
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Proto Soul |
| Requires a Sword chip sacrifice
- Non-element
- Reflect enabled. Navicust programs that require B + ← to execute will be overriden by Reflect.
- Non-dimming Sword chips can be charged for double damage. When MegaMan uses chips charged this way, he also jumps two panels forward before using the chip.
- Reflect enabled.
- Charge Shot: Wide Sword
- Hits a 1x3 area immediately in front of MegaMan for (10 x Buster rank + 70) damage.
- Chaos Soul Charge Shot: Dark Sword
- Hits a 2x3 area immediately in front of MegaMan for 400 damage.
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1 komentar:
dude you copied this from megaman wikia im sure
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